So, this thread will follow some of the playtests, and likely discuss various design thoughts and challenges, involved with Combat Action WWII (copyrighted, TM pending). Combat Action WWII is a tactical level, WWII combined arms game system where stands represent platoons-batteries-etc...
The project/product came out of what we felt were game design shortfalls with other game systems and rules sets on the market (the basis for all new approaches, right). The objective, a game that rewards good...login to view the rest of this post
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